Hi, great job! However, I have some doubts: many of us would like to showcase this gem of a game at fairs and events dedicated to retrocomputing, so why not release this version with an attract mode that would help us preserve CRT monitors? Even just having the image cycle between the main title and the credits page would be enough.
Additionally, I find anachronistic that the game still uses the keyboard to start. I understand that you've tried to be as faithful to the original as possible, but by keeping that cumbersome aspect, you're not really doing justice to the original arcade title. Nevertheless, you've done an excellent job. Well done!
Thanks a lot for your kind words and great suggestions! 😊
We’ll definitely consider adding an attract mode in a future update. The main challenge is technical — we have to stick closely to the game’s original structure, and deeper changes require a full reverse engineering, plus there’s very little free memory left, if at all.
Same goes for the keyboard start: we agree it would feel more natural on joystick, let’s see what happens in v1.1!
thank you, enjoy!! Yes the game now waits for your input, we could only fit that much new code without breaking something. You can hit Q to quit to the home screen. I hope it’s an acceptable compromise
Awesome, can't wait to give this a try! The original version has a bug where you can kill enemies through walls when both you and the enemy are touching the wall and you're facing right (your bubble pops and takes the enemy with it). Will that be fixed? It makes some levels very easy. I like that there is a strategy for each level, but this bug makes it easier to "break" levels rather than solve them properly.
Nope, only in one direction (just tried it out again, in level 9 where the enemies drop down along the side of this funnel/chute thing and you can hide behind it). It's also not possible on the PC version, FWIW. Another level that "breaks" is the "heart" (level 13?), where you can stand on the upper left edge and just shoot bubbles until you've hit all enemies inside (though sometimes time runs out first).
One thing I’ve always noticed, which I believe is related, can be clearly seen in level 13, the “heart.” If you stand on the highest platforms of the heart, just under the openings in the ceiling, and grab a water bubble from a precise spot, the stream passes through the platform. This is very useful for safely sweeping away enemies or entering the heart. You can do this from both sides, but on the right the correct position seems to be shifted further to the right.
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I loved this as a kid and still do today. Great remaster! Made a longplay as a tribute.
awesome man, thank you!
Total amazing work! Thank you for my C64 life!
thanks, enjoy!! 😉
Hi, great job! However, I have some doubts: many of us would like to showcase this gem of a game at fairs and events dedicated to retrocomputing, so why not release this version with an attract mode that would help us preserve CRT monitors? Even just having the image cycle between the main title and the credits page would be enough.
Additionally, I find anachronistic that the game still uses the keyboard to start. I understand that you've tried to be as faithful to the original as possible, but by keeping that cumbersome aspect, you're not really doing justice to the original arcade title. Nevertheless, you've done an excellent job. Well done!
Hi!
Thanks a lot for your kind words and great suggestions! 😊
We’ll definitely consider adding an attract mode in a future update. The main challenge is technical — we have to stick closely to the game’s original structure, and deeper changes require a full reverse engineering, plus there’s very little free memory left, if at all.
Same goes for the keyboard start: we agree it would feel more natural on joystick, let’s see what happens in v1.1!
Thanks again for the support!
Crystalct from lemon64 has modiefied the original BB (and many others) to start with fire button, perhaps he can help? https://github.com/crystalct/5plusbuttonsJoystick
He is in fact already helping us for v1.1, but thank you very much for the heads up anyway!!👌🏻👌🏻👌🏻😃
maybe add "How to run" instructions for noobs like me, pls?
Sure! 😊
If you’re using VICE, it’s super easy — just drag and drop the .prg file onto the emulator window, and the game will start automatically.
If you don’t have VICE yet, you can grab it for free online (it’s the most popular Commodore 64 emulator). Once installed, you’re ready to play!
Brilliant job
Awesome video thank you!
Sounds great! 😊 Did you fix that special items appear on the right condition?(https://strategywiki.org/wiki/Bubble_Bobble/Special_items)
Hi there, I hope you don't mind, but I put this awesome release in with this months best homebrew releases.
Awesome, thank you!
you are most welcome :)
Excellent!! Well done and thank you!
enjoy!!😃👍🏻
thanks 😊
does it support a second button for jump?
not yet but it’s coming in version 1.1!
Nice!!
nice
Looks great! Also love that I can continue now! although if i don't continue the game seems to go on forever even though I am dead
oh i can hit q to go back
thank you, enjoy!! Yes the game now waits for your input, we could only fit that much new code without breaking something. You can hit Q to quit to the home screen. I hope it’s an acceptable compromise
Awesome game!
thank you enjoy!!
Awesome, can't wait to give this a try! The original version has a bug where you can kill enemies through walls when both you and the enemy are touching the wall and you're facing right (your bubble pops and takes the enemy with it). Will that be fixed? It makes some levels very easy. I like that there is a strategy for each level, but this bug makes it easier to "break" levels rather than solve them properly.
Isn't this also a thing when facing left?
Nope, only in one direction (just tried it out again, in level 9 where the enemies drop down along the side of this funnel/chute thing and you can hide behind it). It's also not possible on the PC version, FWIW. Another level that "breaks" is the "heart" (level 13?), where you can stand on the upper left edge and just shoot bubbles until you've hit all enemies inside (though sometimes time runs out first).
Due to my style of play, I never really noticed or assumed it was a bug. Now I want to try!
One thing I’ve always noticed, which I believe is related, can be clearly seen in level 13, the “heart.” If you stand on the highest platforms of the heart, just under the openings in the ceiling, and grab a water bubble from a precise spot, the stream passes through the platform. This is very useful for safely sweeping away enemies or entering the heart. You can do this from both sides, but on the right the correct position seems to be shifted further to the right.
Dave let me know if you would like me to promote your remastered Commodore 64 games on my X channel, for free of course. x.com/museumcommodore
A speed-up using C128 2mhz mode would be great as the original occasionally stutters or slows down.
I wonder if you could get some nice colour effects using the C128's extra video ram bank?
Sorry but a heavy rewrite of this old game is out of the scope of the remaster... Unless some expert C64 coder wants to join, but I doubt it.
Looking good, can't wait to play it :)
thank you 😊 hopefully it won’t be too long
When ?
looks really nice so far! bravo!
thank you 😊
Ciao Davide, avresti spazio per aggiungere la gestione del 2° fire (gestione POTX) opzionale per saltare?
Ciao, è una cosa che verificheremo
Se vuoi dare un occhiata su come viene giocare con due fire, nella mia pagina github https://github.com/crystalct/5plusbuttonsJoystick trovi la mia versione di bubble bobble per C64 GS
Ciao, come possiamo sentirci in pvt?
Oppure se hai un account su lemon64, rispondimi in questo thread:
https://www.lemon64.com/forum/viewtopic.php?t=80233
very good
😃👍🏻