Bubble Bobble C64 Remastered
A downloadable game
Bubble Bobble C64 Remastered is a fan-made radical enhancement—with all-new graphics—of the Commodore 64 version of Taito's Bubble Bobble, originally developed by Software Creations and published by Firebird in 1987.
The game was met with critical and player acclaim upon release and is still regarded today as a great classic for the C64, as well as one of the best games ever released on the platform.
The project was started in January 2025 by Davide Bottino, retro games creator of Toki C64 Remastered fame and journalist at Zzap! Magazine Italia, with the goal of improving the graphical fidelity of the C64 version while preserving its classic gameplay. Here's what Davide says:
"Bubble Bobble was love at first sight. I was 11 years old when, at a friend’s house, I first saw that little cassette from a newsstand bootleg edition called Bolle Bolle. It only took a moment: those vibrant colors, the lively graphics, the quirky characters, the tons of bonuses and power-ups to collect, the catchy music that got stuck in your head, and the stellar gameplay. Whether playing solo or co-op, every game felt like an epic adventure, with hours flying by in the desperate yet wonderful attempt to clear all 100 levels. The C64 version was my first encounter with Bubble Bobble, and it’s with this version that I built my fondest memories.
Years later I stumbled upon the fabled arcade cabinet. It was a revelation. The game was even faster, more frantic, with a bonus system that responded almost magically to the player’s actions. Thanks to emulation, over the years I’ve been able to revisit both versions and study their differences. The C64 version remains an incredible technical achievement for its time—a solid recreation of the arcade original and an excellent game for our beloved breadbin, still enjoyable to this day. However, to be fair, it’s not a perfect game by any stretch. The simplified mechanics mean that the spirit of the original didn’t fully carry over, and while the graphics are very nice, they could have been more faithful to the coin-op and better optimized for both modern monitors and CRTs. It could use a slight speed boost, too.
That’s why Bubble Bobble C64 Remastered was born. My goal is to bridge the aesthetic and stylistic gap with the original, making the game shine like never before on modern screens while staying true to its soul. And who knows? If the team grows with passionate and talented coders, we might even enhance it under the hood. That would be the ultimate dream! If there’s one thing Bubble Bobble taught me as a kid, it’s that teamwork always leads to the best things."
Key Enhancement Goals
Technically speaking, Bubble Bobble C64 Remastered is a hack of the original program rather than a complete rewrite, featuring fully redesigned sprites and backgrounds. The new graphics, directly converted from the arcade version, offer greater detail and fidelity to the original look and feel, while being optimized for both CRT and modern monitors, to offer the best possible experience on real hardware end emulators alike.
Development Status
The project is in its early stages, focusing on redrawing all sprites and backgrounds while keeping the original game logic unchanged. Further refinements and potential additional enhancements will be considered as development progresses and precious feedback from users is collected.
Bubble Bobble Remastered Team
- Graphics & Coordination: Davide Bottino
- Disassembling and Coding: Victor Widell
Original C64 Version Team (1987)
- Coding: Stephen Ruddy
- Graphics: Andrew R. Threlfall
- Music: Peter Clarke
Disclaimer
This project has been created in good faith and with the utmost respect for Taito and their work. It is an unofficial hack of the existing official Commodore 64 port from 1987, with the goal of enhancing and celebrating a video game classic while preserving the spirit of the original game. The project is entirely free of charge and is not for profit. It has not been created or authorized by Taito and does not intend to infringe upon any intellectual property rights. It is a tribute to the game and its cultural legacy.
Published | 2 days ago |
Status | In development |
Author | Dave's Retro Forge |
Genre | Platformer |
Tags | 2D, 8-Bit, Arcade, Commodore 64, Homebrew, Local multiplayer, Remake, Retro, Singleplayer |
Average session | About an hour |
Inputs | Joystick |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Community |
Comments
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very good
😃👍🏻